AI Insights · Timothy · July 2022
Top 5 Golf Games in Europe Q2 2022: Performance Insights
Discover the performance trends of the top 5 golf games on a unified platform in Europe during Q2 2022, including downloads, revenue, and active users data.
In the second quarter of 2022, the top 5 golf games on a unified platform in Europe showcased varied performance trends in terms of downloads, revenue, and active users. The data, sourced from Sensor Tower, reveals the dynamics of these popular games.
Golf Clash - Golfing Simulator from Electronic Arts saw its weekly revenue peak at around $402K in mid-May, while the lowest revenue was approximately $239K in mid-June. Weekly downloads fluctuated, peaking at 10.6K in mid-June. Active users showed a steady trend with a peak of about 60.2K in late May.
Golf Rival - Multiplayer Game by Zynga Inc. experienced a peak in weekly revenue of around $257K in late March, with a notable dip to about $164K in early June. Downloads saw a high point of 39K in late April, with active users generally trending downwards from 310K in late March to 276K by the end of June.
Ultimate Golf! from Miniclip.com showed a peak in weekly revenue at approximately $63.8K in late May. Downloads had a significant spike to 23.3K in mid-June. Active users peaked at 155K in mid-April but declined to around 118K by the end of the quarter.
Golf Battle, also by Miniclip.com, saw a consistent revenue stream with a peak of about $44K in late June. Weekly downloads remained strong, peaking at 77.1K in mid-April. Active users were robust, maintaining over 1M throughout the quarter, with a peak of 1.04M in mid-June.
Lastly, WGT Golf by WGT reported its highest weekly revenue of around $25K in late April. Downloads peaked at 10.1K in mid-April, while active users remained stable around 45K throughout the quarter.
For more detailed insights and trends, visit Sensor Tower.